THE PLAYBOOK · MASYYSP
An introduction to playing Sokoban
Bring your attention to one round of Sokoban. Push every crate onto a target. Choose a clear next step rather than rushing through the instructions. Make your first input carefully and watch the result. Check the relevant rule before repeating a move.
Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
A small practice goal
Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules. Keep the objective visible.
What counts as success
Push every crate onto a target. The feedback beside the game helps you follow the round. Try to explain the aim in your own words.
Step by step
- Move through empty floor.
- Push one crate into empty space.
- Never pull or push two at once.
- Undo a deadlock and continue.
Keyboard and screen controls
Arrow keys or direction buttons. On a smaller screen, keep the active part of the board within view. Return to the rules if the result is unexpected.
Follow the example
A crate in a non-target corner cannot be recovered by pulling. Your next round may have a different position, so inspect it before acting. Choose a deliberate next step.
Check this before moving on
Consider the player’s access behind crates. Read the feedback to see why an action did not have the expected result. After a move, check what changed. Decide which rule explains the new state before acting again.
More answers before you play
What is the goal of Sokoban?
Keep this in mind: Push every crate onto a target.
Before I begin, how do I control Sokoban?
Here is the relevant explanation: Arrow keys or direction buttons.
What example helps explain Sokoban?
For clarity: A crate in a non-target corner cannot be recovered by pulling.
On this playing page, what should I watch out for in Sokoban?
Consider the player’s access behind crates.
Before I begin, what format does Sokoban offer?
Keep this in mind: Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
While learning, which play mode does Sokoban use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.